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Demon slayer input delay fix
Demon slayer input delay fix







demon slayer input delay fix
  1. Demon slayer input delay fix update#
  2. Demon slayer input delay fix Patch#
  3. Demon slayer input delay fix pro#

Demon slayer input delay fix update#

The update looking to cut back on Guilty Gear's lag is scheduled to go live tomorrow, August 27, alongside the release of Jack-O and the balance rework. It's also become pretty commonplace to see fighting game developers release updates that cut down on latency in recent years considering Street Fighter 5, Tekken 7, Samurai Shodown and others have all done the same.

Demon slayer input delay fix Patch#

They don't state or imply such in the patch notes, but lowering the input lag for console owners now could be an important step to getting cross-platform play implemented in Strive at some point in the future to get the ecosystems close enough together to not create much of a disparity between users.ĪrcSys has never outright promised crossplay will be added to the game, but it is something they are actively exploring and working on with the latest word from them being that they're in the verification process of the endeavor. It's probably a bit wishful thinking that ArcSys could reduce the response times that greatly for console owners, however, since only a select few have managed to get it below 4 frames on more modern PlayStation and Xbox hardware where 4-4.5 seems to be the average overall. Meanwhile, PC owners may have some of the lowest amounts of input lag that we've ever really seen with as little as 10ms or. "Despite the more powerful system, the PS5 seemed to actually have more latency than its predecessor with an average of 93.6ms or 5.8 frames"

Demon slayer input delay fix pro#

They haven't confirmed how much the reduction is going to be for PS4 Pro and PS5 players, but hopefully it brings the games in closer parity to what users have currently on PC.īack in June and July, test results appeared to show that the PS4 release of Strive had an average of 65.65ms of delay which equates to around 4 frames in total.ĭespite the more powerful system, the PS5 seemed to actually have more latency than its predecessor with an average of 93.6ms or 5.8 frames.

demon slayer input delay fix

The obvious limitation on that end likely boils down to the difference in hardware strength and capability of the original PS4, which released almost eight years ago at this point. On one hand, it's pretty nice that ArcSys has managed to cut down on Strive's latency only two months after the game released, but at the same time, it kinda sucks that base PS4 owners will not be seeing the same benefits as everyone else come tomorrow. "While this update does not apply to the standard PS4 version, we are looking into addressing this in the future." Pixel Response Time is the time taken by a pixel on a monitor to change its color from one to another while input lag is the time between the input is triggered or activated from a controller by you, and the corresponding action is reflected on the screen. "Reduced input delay on the PS4 Pro / PS5 versions," reads the change log. Most people confuse Pixel Response Time with Input Lag, but both are totally different things. One of the more interesting things mentioned in last night's Version 1.09 patch notes for Strive's next update was the inclusion that the developers are going to be reducing the input latency for the PlayStation 4 Pro and PlayStation 5 versions of the title.









Demon slayer input delay fix